Technology Today ( Apple,iPhone,iPad,Mac – Google,Tables,Android )
Apple
MacStories looks at four years of the App Store
May 18th

It’s been almost four years since Apple debuted its App Store platform for iOS (and then the Mac), and MacStories has an in-depth look back at that time. In just four short years, Apple has gone from saying that all we’d need on iOS are web apps, to a millions of dollars a year industry that supports almost half a million jobs. Needless to say, that’s phenomenal growth.
But what’s most interesting about the growth of the App Store is how the apps themselves have changed. MacStories writes about that initial push — in those early days, the quality of the software was very low, and there were a lot of “speculators,” for lack of a better term: Developers who just released quick and dirty apps (honestly, fart apps is what most of them were) to try and make a little bit of money. App branding, too, has come a long way. In the early days it was all about search and gaming the system, and these days, there are more ways to find good apps than ever.
At the same time, it’s also harder for developers to make their mark in an increasingly crowded market. Apple’s own success may be its biggest problem. The App Store has grown in a huge way over the past four years, and that may make it harder for both developers and Apple to figure out how to best run it going forward.
Source: http://www.macstories.net/stories/four-years-of-app-store-de…
Article source: http://www.tuaw.com/2012/05/18/macstories-looks-at-four-years-of-the-app-store/
Infinity Blade: Dungeons gameplay revealed
May 18th

Our friends at Joystiq have procured the first gameplay footage of Epic’s followup to the popular Infinity Blade series, called Infinity Blade: Dungeons, and you can get a look at it below. As you can see, it’s set in the same world as the first two games, but features a completely different take on gameplay, using gestures to fight baddies from a top-down view rather than a fixed camera.
There are also some interesting crafting mechanics, like rubbing out imperfections on a blade you’re making, or tapping dents in metal to clear them off. Infinity Blade: Dungeons was announced at the iPad 3 Apple event, and is supposed to be out later on this year.
Share
View Tags
crafting, dungeon crawl, DungeonCrawl, games, gaming, infinity blade, infinity blade dungeons, InfinityBlade, InfinityBladeDungeons, iOS, iPad, items, soon
Source: http://www.joystiq.com/2012/05/17/descend-into-infinity-blad…
Article source: http://www.tuaw.com/2012/05/18/infinity-blade-dungeons-gameplay-revealed/
Sprint to offer $100 towards iPhone 4S upon trade-in
May 18th

Sprint wants customers to buy the iPhone 4S and is offering a US$100 credit for the 4S to anyone who brings in an older iPhone as a trade. Details of this trade-in offer was published by TechnoBuffalo, who received it from a trusted source. This offer is supposedly available to both new and existing customers who agree to a new two-year contract and will last until June 30.
Source: http://www.technobuffalo.com/companies/apple/sprint-to-offer…
Article source: http://www.tuaw.com/2012/05/18/sprint-to-offer-100-towards-iphone-4s-upon-trade-in/
Sparrow 1.6 for Mac available with POP support, more
May 18th

After releasing its mail app for the iPhone, Sparrow is back again with another update of its Mac email client. Version 1.6 adds the highly-anticipated support for Pop accounts, giving you a true unified inbox. There’s also a handful of minor tweaks and bug fixes that’ll make it easier for you to send and receive mail on your Mac. You can see the full list of changes on Sparrow’s blog.
Sparrow for the Mac is available from the Mac App Store for US$9.99.
Source: http://blog.sparrowmailapp.com/post/23225600642/sparrowmac16…
Article source: http://www.tuaw.com/2012/05/18/sparrow-1-6-for-mac-available-with-pop-support-more/
Apple receives regulatory approval for solar farm in North Carolina
May 18th
![]()
As noticed by AppleInsider, the North Carolina Utilities Commission approved Apple’s application to build a 20-megawatt solar farm on land adjacent to its Maiden, North Carolina data center. The proposal was filed on February 15 and publicly announced at the end of March. It received no complaints and was approved by the Commission on May 14.
This approval gives Apple the green light to continue work on the solar farm, which will provide a portion of the power required by its data center. The solar array is expected to be completed by November and will start providing power late in December. Apple has said it will be the largest user-owned solar array in the United States.
Apple’s data center has been the target of several Greenpeace demonstrations around the world. The environmental activist group criticizes Apple for its reliance on coal and says the company could improve its usage of clean power.
[Via AppleInsider]
Source: http://ncuc.commerce.state.nc.us/cgi-bin/webview/senddoc.pgm…
Article source: http://www.tuaw.com/2012/05/18/apple-receives-regulatory-approval-for-solar-farm-in-north-carol/
Daily iPad App: Feed Me Oil HD
May 17th

Chillingo’s Feed Me Oil was released a little while ago, and it’s a solid game that didn’t get a ton of press when it first dropped. The reason for that is probably because it’s somewhat similar to Where’s My Water, in that you’re trying to get a fluid simulation into a certain place on the screen by tweaking physics-enabled objects in the world. But while Where’s My Water was all about digging, Feed Me Oil is much more about creation — you place objects like platforms and wheels in the world to try and get the “black gold” flowing where you need it to go.
Like pretty much all of Chillingo’s other titles, there is lots of content here to play through: Lots of levels and puzzles with an increasing number of objects to use and move around to your heart’s content. And while the game is on the iPhone as well, it’s much better on the iPad — the graphics are bigger and the objects are easier to manipulate in the game’s space. Feed Me Oil is an excellent game, and especially because it’s on sale today for completely free. Check it out.
Share
View Tags
chillingo, daily app, daily ipad app, feed me oil, FeedMeOil, free, hd, iOS, iPad, levels, newsletter, review, sale
Source: http://itunes.apple.com/us/app/feed-me-oil-hd/id422035154?mt…
Article source: http://www.tuaw.com/2012/05/17/daily-ipad-app-feed-me-oil-hd/
iRig Mix out now, impresses with size and features
May 17th

IK Multimedia’s iRig Mix mixer has finally arrived in stores, and it’s just as impressive now as it was back when we saw it in action at CES this year. The mixer is sturdy and impressively small, and it has hookups for two different sources, including two iOS devices or any other stereo input source, as well as an extra mic/instrument input. Those sounds can then be mixed together, balanced, or tweaked with EQ, and sent out to a headphone jack on the bottom, and a stereo RCA output on the top. In short, this is a great full-featured mixer for mixing together sounds from almost anywhere.
The biggest bonus here, however, is that the mixer also works with IK’s apps on the App Store, so downloading DJ Rig or any of the other apps will sound extra nice coming through this thing. And there’s an X-Sync feature built in to the mixer that works with the DJ app to beatmix for you, making for super simple DJing: Just start up the apps on your iOS devices, turn X-Sync on, and the mixer will beatmatch automatically.
The whole kit is very impressive, and even if you just need a mixer for occasional audio use (unrelated to your iOS devices), it would probably work great. Plus, it’s out now for just $99, and good luck finding an equivalent professional mixer at that price.
Source: http://www.ikmultimedia.com/irigmix/features/
Article source: http://www.tuaw.com/2012/05/17/irig-mix-out-now-impresses-with-size-and-features/
Kodak accuses Apple of interfering with patent sale
May 17th

Things are getting heated in Kodak’s patent battle with Apple. In a recent court filing noticed by Total Telecom, Kodak accused the Cupertino company of trying to interfere in its upcoming patent auction in order to avoid paying US$1 billion in penalties and royalty fees.
According to the court document, Kodak says Apple shouldn’t be allowed to claim ownership of a key Kodak imaging patent that describes a method of previewing a photo on an LCD. Kodak argues that the International Trade Commission and a US District Court have denied Apple’s ownership claims. Apple, however, continues to assert that Kodak misappropriated its technology to get the patent.
If Apple’s ownership is upheld, then the company would not have to pay royalties or any infringement penalties to Kodak. It would also prevent Kodak from paying off its creditors by selling this valuable patent in an auction.
Kodak asked the bankruptcy judge to consider this matter during a hearing scheduled for June 14. This would give the court a few weeks to make a decision before Kodak must file its patent auction rules and timeline with the bankruptcy court. Needless to say, Kodak’s patent auction would go smoother if there wasn’t an Apple ownership claim on one of the company’s most important patents.
Source: http://www.totaltele.com/view.aspx?ID=473588G=5C=3page=1
Article source: http://www.tuaw.com/2012/05/17/kodak-accuses-apple-of-interfering-with-patent-sale/
Apple apparently censoring the word "jailbreak" in US iTunes Store
May 17th

Developers, musicians, and probably any other content provider in the U.S. iTunes Store have a new Apple policy to deal with this morning; you apparently can’t use the term “jailbreak” in a product description or name. If you do slip up, or happen to be like 70′s rock band Thin Lizzy and have a hit song and album by the name of “Jailbreak”, you’ll find that it has been censored by Apple.
Apple appears to be blanking out the word “Jailbreak” as J*******k in many cases where it appears on iTunes. Some Americans we’re talking to are not seeing the censorship, but we’re assuming that’s due to caching issues.

It’s not only in the music category; “jailbreak” is being censored on the App Store (above), in listings for TV episodes (including a G-rated episode of The Roy Rogers Show from 1951 — below), and even on a podcast on iTunes U about the Andy Griffith show. We’re not certain why Apple has chosen to do this — it could be that it’s an unintended outcome of trying to ban the use of the word on the App Store that went a little overboard. When the word “jailbreak” is outlawed, only outlaws will “jailbreak”…

Source: http://www.macrumors.com/2012/05/17/apple-censoring-jailbrea…
Article source: http://www.tuaw.com/2012/05/17/apple-apparently-censoring-the-word-jailbreak-in-us-itunes-sto/
Report: Americans have 28 percent more mobile apps in 2012
May 17th

If it feels like you not only have more apps on your iPhone, but that you’re spending more time in those apps, then you should congratulate yourself on being as savvy as pollster Nielsen. According to a report from the organization, the number of apps on the average smartphone increased from 32 to 41 — a jump of 28 percent — over the past year.
As you can see from the Nielsen infographic at the top of this post, the percentage of time spent by smartphone owners in apps rather than on the web has also climbed. The average smartphone user spends only about 19 percent of his or her time on the web; the rest of the time, native apps are being used.
The one other fascinating tidbit on the chart shows that the number of smartphone owners in the US has climbed from 38 million in 2011 to 84 million in 2012 — that’s a jump of 121 percent in just one calendar year.
[via Engadget]
Source: http://blog.nielsen.com/nielsenwire/?p=31891
Article source: http://www.tuaw.com/2012/05/17/report-americans-have-28-percent-more-mobile-apps-in-2012/